Just Cause 4
The series Just Cause returns with the fourth part after
we got the third part three years ago and come back to present a huge world
full of action and explosions but with the addition of a new element to the
experience is the harsh weather conditions that reach the degree of natural
disasters, which play an important role in the experiment Today we know more
about that experience through our review of the Xbox One.
After the liberation of his home Medici arrives Rico
Rodriguez information that his late father Miguel has been working with the
Black Hand, one of the strongest armies in the world and faced by Rico on
several occasions earlier and here goes Rico to the state of Solis fictional
located in the continent of South America in search of answers The story has
never been the important element in the chain and it is still so, so do not
expect too much of it, so that the main villain you are trying to shoot will only
see it a few times. The beginning of the story and then its end !
On the technical level, the game is disappointing
compared to the third part, which presented beautiful drawings and took care of
many fine details such as water bodies and terrain of mountains and rocks in
addition to the embodiment of the grass and its movement with the air and its
interaction when walking through, but we find that the fourth part has
neglected many of these luxuries The third is a very beautiful look. It is not
limited to luxuries. Unfortunately, the textures are very bad and you will
notice the sharp and false sides of the various elements and personalities
around you which is annoying to the eye with a lot of detail elements in the
environment. Characters are suffering with the development team trying to
provide a more accurate sketch of the hair but with the bad accents the
characters look more strange, too many details that are not very far from your
personality appear foggy and many elements in the environment will appear when
approaching it to a certain degree only and in general the technical appearance
is not Especially satisfactory with the usual problems of low tire rate.
The system of play is very similar to the last part and
almost identical to it. After some differences, you are able to carry only two
weapons instead of three weapons, and the weapons that you carry with both
hands or bombs are no longer in your possession. The weapons have a secondary
shooting mode that you will be able to use in a limited way. With more
destructive or strategic options, the winged suit comes back with your umbrella
and the famous hooker, which will help you move quickly in different
directions. The hook gets two new features here, along with the attraction of
objects towards each other. Balloons that will enable you to send enemies or
vehicles in the air and then drop them for example or maybe use them on your
vehicle for some reason, the secondary addition is the jets that pay things
quickly after they are activated.
The new additions to your hook may be fun to use but you
will not need to use them. The game will require you to use these new tools a
few times. To each person and to the extent of his desire to explore and
experience the various possibilities, Part III presented environments and areas
designed to make your detonation of a component or a few elements leads to the
destruction of a complete facility perhaps and provoke a lot of chaos and this
is the other lacks Part IV H Many destructive elements are far from each other
and do not cause the same chaos and spectacular explosions as in the past.
You will be able to order various weapons and vehicles
through the shipping system of the rebel army, which you have formed, where you
will choose the type of resources you need and then you will choose the pilot
you wish to deliver the shipment that will come in the iron container dropped
from the air, will be available several pilots can request shipments of them
and each pilot It will take time to rest and refill the fuel after it is
requested to deliver the shipment or to help you to move quickly through the
map. One of the positive things in the experiment is the short period of
download screens that are repeated frequently but you will not notice the speed
of loading.
The game lacks much of a challenge. The Rico character
receives a lot of damage before you die. It will rarely happen. You will rarely
experience any problems with progress. You will feel that the experience is too
easy. The basic tasks follow the same system as the previous version. Which
will increase the number of soldiers in the rebel army that you have created
and then you send the order to the army forces to advance into the region and
liberate There is a greater diversity of the last part in terms of missions but
they remain redundant, side tasks variety In addition to the challenges
presented by the last part Teto I find some other tasks for shooting action
shots, searching for and exploring country effects, and training your rebel
army.
The most notable addition to this version is the harsh
weather conditions such as hurricanes, sandstorms and lightning storms that are
present in the various game environments but are unfortunately used very rarely
and will only be answered in a few missions. It is unfortunate that it forces
you to change your style of progress and adapt to other methods. The wild is
present with the diversity of existing animal species but you will not interact
with them in any way (unless you want to blow cows and deer perhaps).


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