Just Cause 4



The series Just Cause returns with the fourth part after we got the third part three years ago and come back to present a huge world full of action and explosions but with the addition of a new element to the experience is the harsh weather conditions that reach the degree of natural disasters, which play an important role in the experiment Today we know more about that experience through our review of the Xbox One.

After the liberation of his home Medici arrives Rico Rodriguez information that his late father Miguel has been working with the Black Hand, one of the strongest armies in the world and faced by Rico on several occasions earlier and here goes Rico to the state of Solis fictional located in the continent of South America in search of answers The story has never been the important element in the chain and it is still so, so do not expect too much of it, so that the main villain you are trying to shoot will only see it a few times. The beginning of the story and then its end !

On the technical level, the game is disappointing compared to the third part, which presented beautiful drawings and took care of many fine details such as water bodies and terrain of mountains and rocks in addition to the embodiment of the grass and its movement with the air and its interaction when walking through, but we find that the fourth part has neglected many of these luxuries The third is a very beautiful look. It is not limited to luxuries. Unfortunately, the textures are very bad and you will notice the sharp and false sides of the various elements and personalities around you which is annoying to the eye with a lot of detail elements in the environment. Characters are suffering with the development team trying to provide a more accurate sketch of the hair but with the bad accents the characters look more strange, too many details that are not very far from your personality appear foggy and many elements in the environment will appear when approaching it to a certain degree only and in general the technical appearance is not Especially satisfactory with the usual problems of low tire rate.

The system of play is very similar to the last part and almost identical to it. After some differences, you are able to carry only two weapons instead of three weapons, and the weapons that you carry with both hands or bombs are no longer in your possession. The weapons have a secondary shooting mode that you will be able to use in a limited way. With more destructive or strategic options, the winged suit comes back with your umbrella and the famous hooker, which will help you move quickly in different directions. The hook gets two new features here, along with the attraction of objects towards each other. Balloons that will enable you to send enemies or vehicles in the air and then drop them for example or maybe use them on your vehicle for some reason, the secondary addition is the jets that pay things quickly after they are activated.

The new additions to your hook may be fun to use but you will not need to use them. The game will require you to use these new tools a few times. To each person and to the extent of his desire to explore and experience the various possibilities, Part III presented environments and areas designed to make your detonation of a component or a few elements leads to the destruction of a complete facility perhaps and provoke a lot of chaos and this is the other lacks Part IV H Many destructive elements are far from each other and do not cause the same chaos and spectacular explosions as in the past.

You will be able to order various weapons and vehicles through the shipping system of the rebel army, which you have formed, where you will choose the type of resources you need and then you will choose the pilot you wish to deliver the shipment that will come in the iron container dropped from the air, will be available several pilots can request shipments of them and each pilot It will take time to rest and refill the fuel after it is requested to deliver the shipment or to help you to move quickly through the map. One of the positive things in the experiment is the short period of download screens that are repeated frequently but you will not notice the speed of loading.

The game lacks much of a challenge. The Rico character receives a lot of damage before you die. It will rarely happen. You will rarely experience any problems with progress. You will feel that the experience is too easy. The basic tasks follow the same system as the previous version. Which will increase the number of soldiers in the rebel army that you have created and then you send the order to the army forces to advance into the region and liberate There is a greater diversity of the last part in terms of missions but they remain redundant, side tasks variety In addition to the challenges presented by the last part Teto I find some other tasks for shooting action shots, searching for and exploring country effects, and training your rebel army.

The most notable addition to this version is the harsh weather conditions such as hurricanes, sandstorms and lightning storms that are present in the various game environments but are unfortunately used very rarely and will only be answered in a few missions. It is unfortunate that it forces you to change your style of progress and adapt to other methods. The wild is present with the diversity of existing animal species but you will not interact with them in any way (unless you want to blow cows and deer perhaps).


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