How Black Ops Launched 4 Old Adoration


Everyone is aware that the Cool-Duty series is like any annual series of games that have gained their share of moments of ups and downs with the masses. It is really the most difficult game category among developers. First-person shooter games are the most popular version of the year and the choice of many developers, and with their intensity in the market, the distinction of any game is a great challenge for the developer. And this thing touches everyone without exception, both developers and adults. We have always done our best to make sure the Cool-Duty series is of high quality and well-known standards, but some of the development decisions have not been popular with the public, especially after adding features such as flying or walking on the walls of the series, More than anything else. The last version of the game was a great challenge for the developer, and he had to find the way back to the hearts of the masses, and to give them what they really want, and despite the ease of speech, but implementation is very difficult. But what happened in the end with Black Ops 4 was amazing to all the followers.

It's no secret that Black Ops 4 has won acclaim from around the world, and TrueGaming is one of those critics who have enjoyed the game. But it is clearly the best game of Cool-Doty probably since the beginning of this new generation. Some may say it looks like any other Cool of Duty game, so why is this special treatment this time? But the fact is that when you look closely, you will find that the team has put a great deal of effort into addressing all the previous weaknesses, while providing content that satisfies many with this release. The first effective decision was to abandon the individual play phase, or as we call it the story stage. The idea here is that the vast majority of the hours in the series are in the group stage, so why do you dedicate a lot of development resources to providing an individual gameplay that will result in only a very limited amount of playing hours. Although this decision may seem provocative at first, the results proved that the decision was very correct, in the end we got the biggest game of Cool Dutty in terms of content at all.

We can say that the Blackout phase separately is a complete game in itself. The Batel Royale, which brings together 100 players in a single map in a survival struggle, is one-way games, with only one stage, the Battle Royale. Here the development team gave it in Cole of Duty as a separate play-only game, not as another game or add-on you buy. It is a wonderful thing that the development team was never stupid in presenting this stage, and put a lot of effort, and one of the simplest things to see is that the best game Patel Royal in terms of appearance and details of graphics. Not to mention many of the touches that made him distinctive and linked to the name of Cool of Duty. One of the highlights of my selection is the addition of the Perks, which gave a special flavor to the style of the game, and also the presence of the map Firing Range in the world of the Beatles Royal in a way that brings back memories beautiful.

The things we know about the series have become more beautiful than ever before. Perhaps some of the icons of the series are the famous zombie phase. The stage did not really need these radical changes, but some simple touches lead to important differences. We liked very much how you can open a box. Instead of throwing the weapon you do not want, you can give it to your friends. The overall stage of the game in general improved significantly and provided satisfactory options for players no matter how they play it comes to the collective games. There's a Heist-oriented development for game lovers such as Counter-Strike, which depends on collecting money on a tour, then developing and advancing in different ways in the next round. There is a more focused control for team-based, team-oriented, team-oriented games, and is geared to players who have recently loved games such as Overwatch. And old lovers have been brought things that they liked earlier ideas and stages of group games such as Hardpoint and others.

After the last sentences, we recalled the memories of the days of the release of this game, it looked really amazing, and it is like Super Snash for shooting games, just came with a flower from each orchard, as if it wanted to be the perfect shooting game. It may not be the best in everything you offer, but it has tried to be comprehensive, while at the same time addressing past string errors. The final product was something, as we said at the beginning of the article, to garner praise from every direction. Now go for a new flight and wait for the next game of Cool Duty.

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