Interview Producer and Project Manager Marvel's Spider-Man


Our website editor Omran Al-Hazmi went to New York City as part of the event to launch Marvel's Spider-Man for the Sony PlayStation 4. During the event, Eric Monocelli, producer and director of Marvel's new Spiderman project,

- Let's start with a direct question and ask Mr. Monocli about his history of working in the video games market and what games he worked on previously?

I have been working in the field of games for 13 years and I was a member of 2K. Previously I worked on the games of Pieoshock, Darkins and NBA 2K. I also worked as a video editor and product manager. I worked with Atari and CREATIVE studios. I also worked with Capcom with games such as Resident Evelle, One of my favorite games was also the development team Nute duke on games in parts 3 and 4 of them and the remaster version of the game of the Last of Us and a little time in the second part of it and then worked on the game of Cool Deuteri Modern River and was installed before joining Marvel recently.

- Well, I've worked on most of my favorite games, "says Imran laughing." And what about the Sun Set Of Adventure?

Actually, I was very lucky to work with excellent development teams and strong projects. I chose my games with great care. In the case of Sun Set Off-Road, I did not work on them because I did not work with the Ansumniak development team.

- To be frank with you, when I tried the game for the first time I expected to be the quality of action games, which used one button to hit only, but with the events noted the development of the fighting system significantly with large additions to the Combo and the strikes of Spiderman varied, which impressed me very much?

It's nice to hear that, from the start the plan was easy to play for everyone, but the players can develop their skills strategically and strategically by fighting and we had a major task to make things balanced and to make the challenge good for everyone, whether he developed his abilities or not.

- And what about fighting leaders?

Yes, the game will bring with it a lot of fighting leaders, here the players will have to know the capabilities of these leaders and how to defeat them in the best ways and what weapons that may affect him and weapons that will not benefit, even fighting leaders, you will notice that you use even the strikes that do not usually use but it becomes necessary here and so learn strikes New with each fight with a leader to play.

- What about Spiderman's equipment and how to develop it? Can the player develop offensive or defensive capabilities according to their wishes and are there great ramifications for expanding capabilities and skills?

Yes, there are many developments of tools and gear. For example, there are regular network shots, but when developed can be converted to a network turns into a bomb to infect more enemies at one time, there are many different developments and players will choose the most appropriate of them by killing.

- It was great feeling using the shrapnel shots and it is very nice that it is permeable and not forever!

Yes, it is one of the things decided by the development team Pansomniak, as we have seen the films and stories Spiderman pictured as long as he found himself in positions had been executed by the shots of the nets that come out of his hand and the same is repeated by playing, this reduces the method of using only the launch of networks on the enemies in duplicate.


- Do these shots use the amount of energy carried out using different types of them at different rates?

No, every network connection of its kind carries a certain number of times before use, and players have to return to the laboratory to refill these shots or within the same fights

- What is the way to develop these shots and capabilities?

There are side-by-side tasks such as collecting pieces, shooting or other things that reward you with the points that allow you to develop these abilities as you advance the game

- To talk about the story, are there options for Spiderman story that make events change according to what you do inside the game or specific options within the game?

No, we wanted to tell a new story of Spiderman with the development team to be free to choose the most suitable scenario but without the ramifications, the players can accomplish some side tasks that explain more of the story and characters of the game, one of the side stories is one of the most interesting stories for me and I want to burn it on you but it is witnessing the emergence of a famous figure from the world of Marvel.

- After the end of the game will there be more things for the players to do?

Yes, after you finish the game there will be a number of additional content that will get the game to expand the story, and forget the missions and try to develop all the capabilities of Spiderman and his equipment.

- We are in New York and the game is taking place in New York, I was amazed by the team behind the game from the transfer of the reality of the city of the game very amazing!

Yes, the development team did a lot to introduce New York City, specifically the Manhattan area, but in the Marvel way we saw with Spiderman films and stories, we moved the experience of living in New York as if you were Spiderman.

- Through our experience of the game was very nice to sense the realism of Spiderman personality and how you managed to transfer that experience in the best possible way for players, was it difficult?

So, if you're going to be a speedier figure, it's going to be Marvel and not Spiderman, so you have to balance everything by playing the design team, which is provided by the development team to provide a complete version of Spiderman's character. I think the players will feel it.

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