Interview Producer and Project Manager Marvel's Spider-Man
Our website editor Omran Al-Hazmi went to New York City
as part of the event to launch Marvel's Spider-Man for the Sony PlayStation 4.
During the event, Eric Monocelli, producer and director of Marvel's new
Spiderman project,
- Let's start with a direct question and ask Mr. Monocli
about his history of working in the video games market and what games he worked
on previously?
I have been working in the field of games for 13 years
and I was a member of 2K. Previously I worked on the games of Pieoshock,
Darkins and NBA 2K. I also worked as a video editor and product manager. I
worked with Atari and CREATIVE studios. I also worked with Capcom with games
such as Resident Evelle, One of my favorite games was also the development team
Nute duke on games in parts 3 and 4 of them and the remaster version of the
game of the Last of Us and a little time in the second part of it and then
worked on the game of Cool Deuteri Modern River and was installed before
joining Marvel recently.
- Well, I've worked on most of my favorite games,
"says Imran laughing." And what about the Sun Set Of Adventure?
Actually, I was very lucky to work with excellent
development teams and strong projects. I chose my games with great care. In the
case of Sun Set Off-Road, I did not work on them because I did not work with
the Ansumniak development team.
- To be frank with you, when I tried the game for the
first time I expected to be the quality of action games, which used one button
to hit only, but with the events noted the development of the fighting system
significantly with large additions to the Combo and the strikes of Spiderman
varied, which impressed me very much?
It's nice to hear that, from the start the plan was easy
to play for everyone, but the players can develop their skills strategically
and strategically by fighting and we had a major task to make things balanced
and to make the challenge good for everyone, whether he developed his abilities
or not.
- And what about fighting leaders?
Yes, the game will bring with it a lot of fighting
leaders, here the players will have to know the capabilities of these leaders
and how to defeat them in the best ways and what weapons that may affect him
and weapons that will not benefit, even fighting leaders, you will notice that
you use even the strikes that do not usually use but it becomes necessary here
and so learn strikes New with each fight with a leader to play.
- What about Spiderman's equipment and how to develop it?
Can the player develop offensive or defensive capabilities according to their
wishes and are there great ramifications for expanding capabilities and skills?
Yes, there are many developments of tools and gear. For
example, there are regular network shots, but when developed can be converted
to a network turns into a bomb to infect more enemies at one time, there are
many different developments and players will choose the most appropriate of
them by killing.
- It was great feeling using the shrapnel shots and it is
very nice that it is permeable and not forever!
Yes, it is one of the things decided by the development
team Pansomniak, as we have seen the films and stories Spiderman pictured as
long as he found himself in positions had been executed by the shots of the
nets that come out of his hand and the same is repeated by playing, this
reduces the method of using only the launch of networks on the enemies in
duplicate.
- Do these shots use the amount of energy carried out
using different types of them at different rates?
No, every network connection of its kind carries a
certain number of times before use, and players have to return to the
laboratory to refill these shots or within the same fights
- What is the way to develop these shots and
capabilities?
There are side-by-side tasks such as collecting pieces,
shooting or other things that reward you with the points that allow you to
develop these abilities as you advance the game
- To talk about the story, are there options for
Spiderman story that make events change according to what you do inside the
game or specific options within the game?
No, we wanted to tell a new story of Spiderman with the
development team to be free to choose the most suitable scenario but without
the ramifications, the players can accomplish some side tasks that explain more
of the story and characters of the game, one of the side stories is one of the
most interesting stories for me and I want to burn it on you but it is
witnessing the emergence of a famous figure from the world of Marvel.
- After the end of the game will there be more things for
the players to do?
Yes, after you finish the game there will be a number of
additional content that will get the game to expand the story, and forget the
missions and try to develop all the capabilities of Spiderman and his
equipment.
- We are in New York and the game is taking place in New
York, I was amazed by the team behind the game from the transfer of the reality
of the city of the game very amazing!
Yes, the development team did a lot to introduce New York
City, specifically the Manhattan area, but in the Marvel way we saw with
Spiderman films and stories, we moved the experience of living in New York as
if you were Spiderman.
- Through our experience of the game was very nice to
sense the realism of Spiderman personality and how you managed to transfer that
experience in the best possible way for players, was it difficult?


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