Assassin's Creed series and steps of change
Assassin's Creed was seen as the spiritual heir to the
famous Prince of Persia, but the size and range of Assassin's Creed swelled
much later. Today, Assassin's Creed represents full-time puppets and many time
periods. This leads us to the following question: How did this series change
from the way we knew it to go in the way of RPGs, what exactly happened? Why
did Ubisoft go this route?
When Assassin's Creed appeared in its first part of the
last generation, the game became a sensation thanks to the powerful story and
the big surprise it had at the end. The way of playing was mediocre and the
fact was that we did not like it very much at the time and it was more like a
trial product than a full game.
We liked the possibility of jumping and climbing
buildings in the cities of the game openly, but these cities were not even
alive at that time, and the tasks of the game was very repetitive. To the
right, the concept of game worlds was not the same today, and
the series needed
another version to crystallize its new ideas.
This is what happened when Assassin's Creed came from
creative designer Patrice Désilets, who led the series to become one of the
most important and best titles in the gaming world. Improvements in the way in
the second part were too many. The fighting has become dynamic, the treatment
has become necessary to use drugs and visit doctors, and players are also able
to swim.
Not only that, the second part added the possibility of
using non-playable characters to help Itzio in his tasks, but added a complete
economic system, and there was a time cycle for day and night, so Assassin's
Creed was transformed from a great idea into an integrated game. Maybe the
game's weight was not perfect in all aspects, but it should not have been.
The third part of the series moved to the United States,
and improvements continued in the basic way of playing. The climbing mechanics
have become smoother, the fighting has become more dynamic, and even you can
sail, this part that has become the basis for building the next part of the
series, which is named Black Flag.
However, appearances of satiety and repetition may have
begun to appear on this series with Assassin's Creed Unity, the first of the
series' games for new generation devices, which brought with it supernatural
graphics and many technical errors at the same time. Asynes Creed at this stage
and after all these releases, is no longer something new and dazzling as it
was, and despite the new additions did not stop, such as the possibility of
personalization of basic capabilities, but the series is in need of renewal.
This sentiment was reinforced when Assassin's Creed
Syndicate, which took place in London, Victoria, failed to meet Ubisoft's
expectations and expectations. Meanwhile Ubisoft decided to stop breathing and
give Origins more time, drawing new features for the future of the series.
Ubisoft says that Origins was half a step to converting
Assassin's Creed into a role-playing game, and that this was completed with
Odyssey, which became a full RPG game. This was Ubisoft's answer to making sure
that her beloved series continued again. The Witcher 3's overwhelming success
has had an impact on Ubisoft's decision, especially with the great popularity
of the game and the great popularity of the game.
Assassin's Creed Origins began with this fundamental
transformation of Assassin's Creed into a role-playing game rather than an
action game as it has been for many years. Progress in missions has become
associated with level, armor has to be improved, and players have to perform
side missions , And other role-playing activities, to advance the story's
tasks.
This change in the new game Odyssey, which has the
potential to choose between the male and female characters for the first time
in the series, has been confirmed by the company that it will continue in the
coming parts, and there are multiple choices of conversations, RPG.
This was also the desire of the existing series
developers. Patrice the creator of the series no longer exists, and now the
developers of the series are making their own dreams, and the experience they
want to create for the players, as Scott Phillips said Odyssey exit in a
previous interview:
We wanted players to interact with things and to change
them. It was the kind of game I wanted to make. The open world game with
multiple choices, with the possibility of changing shields that cover different
parts of the body of personality, it is really about making it a concentrated
experience around the player himself.
Does this mean that the string has lost its identity? No,
it's not, Assassin's Creed is not like The Elder Scrolls, and you do not want
to be. The series is still interested in telling a huge story, and still tells
the story of its heroes to the players, and this is confirmed by the series
director at the same meeting:
We wanted to tell a story, and we wanted to give players
as much freedom as possible within the limits of this story. There will be
differences between each player's experience, but some of them will be similar,
because that's what the Assasin's Creed chain means, it's part of its DNA. But
we wanted to take it in the direction we wanted, to make the players make small
choices, and other big ones, that have an impact on this story.


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