Assassin's Creed series and steps of change



Assassin's Creed was seen as the spiritual heir to the famous Prince of Persia, but the size and range of Assassin's Creed swelled much later. Today, Assassin's Creed represents full-time puppets and many time periods. This leads us to the following question: How did this series change from the way we knew it to go in the way of RPGs, what exactly happened? Why did Ubisoft go this route?

When Assassin's Creed appeared in its first part of the last generation, the game became a sensation thanks to the powerful story and the big surprise it had at the end. The way of playing was mediocre and the fact was that we did not like it very much at the time and it was more like a trial product than a full game.

We liked the possibility of jumping and climbing buildings in the cities of the game openly, but these cities were not even alive at that time, and the tasks of the game was very repetitive. To the right, the concept of game worlds was not the same today, and 
the series needed another version to crystallize its new ideas.

This is what happened when Assassin's Creed came from creative designer Patrice Désilets, who led the series to become one of the most important and best titles in the gaming world. Improvements in the way in the second part were too many. The fighting has become dynamic, the treatment has become necessary to use drugs and visit doctors, and players are also able to swim.

Not only that, the second part added the possibility of using non-playable characters to help Itzio in his tasks, but added a complete economic system, and there was a time cycle for day and night, so Assassin's Creed was transformed from a great idea into an integrated game. Maybe the game's weight was not perfect in all aspects, but it should not have been.

The third part of the series moved to the United States, and improvements continued in the basic way of playing. The climbing mechanics have become smoother, the fighting has become more dynamic, and even you can sail, this part that has become the basis for building the next part of the series, which is named Black Flag.

However, appearances of satiety and repetition may have begun to appear on this series with Assassin's Creed Unity, the first of the series' games for new generation devices, which brought with it supernatural graphics and many technical errors at the same time. Asynes Creed at this stage and after all these releases, is no longer something new and dazzling as it was, and despite the new additions did not stop, such as the possibility of personalization of basic capabilities, but the series is in need of renewal.

This sentiment was reinforced when Assassin's Creed Syndicate, which took place in London, Victoria, failed to meet Ubisoft's expectations and expectations. Meanwhile Ubisoft decided to stop breathing and give Origins more time, drawing new features for the future of the series.

Ubisoft says that Origins was half a step to converting Assassin's Creed into a role-playing game, and that this was completed with Odyssey, which became a full RPG game. This was Ubisoft's answer to making sure that her beloved series continued again. The Witcher 3's overwhelming success has had an impact on Ubisoft's decision, especially with the great popularity of the game and the great popularity of the game.

Assassin's Creed Origins began with this fundamental transformation of Assassin's Creed into a role-playing game rather than an action game as it has been for many years. Progress in missions has become associated with level, armor has to be improved, and players have to perform side missions , And other role-playing activities, to advance the story's tasks.

This change in the new game Odyssey, which has the potential to choose between the male and female characters for the first time in the series, has been confirmed by the company that it will continue in the coming parts, and there are multiple choices of conversations, RPG.

This was also the desire of the existing series developers. Patrice the creator of the series no longer exists, and now the developers of the series are making their own dreams, and the experience they want to create for the players, as Scott Phillips said Odyssey exit in a previous interview:

We wanted players to interact with things and to change them. It was the kind of game I wanted to make. The open world game with multiple choices, with the possibility of changing shields that cover different parts of the body of personality, it is really about making it a concentrated experience around the player himself.

Does this mean that the string has lost its identity? No, it's not, Assassin's Creed is not like The Elder Scrolls, and you do not want to be. The series is still interested in telling a huge story, and still tells the story of its heroes to the players, and this is confirmed by the series director at the same meeting:

We wanted to tell a story, and we wanted to give players as much freedom as possible within the limits of this story. There will be differences between each player's experience, but some of them will be similar, because that's what the Assasin's Creed chain means, it's part of its DNA. But we wanted to take it in the direction we wanted, to make the players make small choices, and other big ones, that have an impact on this story.

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